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How To Install Reaper on Fedora 34

Introduction One of my favorite DAW (Digital Audio Workstation) is Reaper. In  the past to run Reaper you had to use WINE or other methods but as luck would have it they have been releasing a version for Linux so I thought would give it a try on Fedora 34 running KDE Plasma Desktop. Note: REAPER, fully featured with no artificial limitations. You can evaluate REAPER in full for 60 days. A REAPER license... read more

Installing Microsoft PowerShell Core 6.x on Fedora 28

In an earlier post we covered the release and install of PowerShell Core 6 on Linux and OS X. In this post we will install PowerShell Core 6.1 preview 2 on Fedora 28. Download the rhel7 RPM for PowerShell Core 6.1 preview 2 from https://github.com/PowerShell/PowerShell/releases/tag/v6.1.0-preview.2.  Once downloaded the installation is a standard rpm install using dnf.  sudo dnf -y install... read more

Running and Installing .NET Core SDK 2 On Fedora 28

Introduction As part of the continuing effort to port .NET Core to other OSes, Microsoft has made .NET Core available on Linux. Being the geek that I am I have to try to get it to run on Linux, more specifically Fedora 28. In this post we will cover exactly how to accomplish it. Installing First thing is to download the latest... read more

How To Install Cinelerra CV on Fedora

Introduction In this post we will be covering how to install Cinelerra CV (Community Version) 2.3 on Fedora 27. Cinelerra is one of the most advanced, open-source non-linear video editors and compositors for Linux. The version we will be installing is the Community Version. There are other versions which may or may not work with these instructions. Setup There are several packages that will need to be... read more

Calibrating Profiling a Monitor in Linux Using a Datacolor Spyder 4

What is Calibration The display behavior is measured and adjusted to meet user-definable target characteristics, like brightness, gamma and white point. This step is generally referred to as calibration. Calibration is done by adjusting the monitor controls, and the output of the graphics card (via calibration curves, also sometimes called video LUT curves to get as close as possible to the chosen target.... read more

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